Pre-season Look Ahead by Ralph Gero -
April 5th, 2009 - Edit I’m anticipating a great year of paintball. Field 51 is officially opening and I’ve enjoyed every visit there in the past, even when it rained. The owner/operator makes an extra effort to ensure each game is fun and interesting.
I’ve gathered a list of local games that I think are worth doing.
To begin the season personally I’m targeting Saturday, May 16th at Field 51.
Date
Field
Event
Cost
Notes
2 May 09
Field 51
Open Play
$15
FPO
3 May 09
OSG
Call of Duty
$29
FPO Sunday
9 May 09
Field 51
Open Play
$15
FPO
16 May 09
Field 51
Open Play
$15
FPO
13 June 09
Fox 4
Apocalypse Revisited
$50
BYOP free Air
19 July 09
OSG
Halo Wars
$29
FPO Sunday
8 August 09
Fox 4
Far and Away Land Grab
$40
BYOP free Air
16 August 09
OSG
Old School v New School
$29
FPO Sunday - This is also Teds B-Day
20 September 09
OSG
Simpsons v Family Guy
$29
FPO Sunday
17 October 09
Fox 4
Smuggler’s Blues
$50
BYOP free Air
Ralph
Last Post By Ralph Gero on April 8th, 2009 at 11:22:10 Discuss >>
After Action 2 by Ted Darling -
March 2nd, 2009 - Edit After Ralph was shot out trying to cross his favorite field obstacle, the bridge, Jason and I continued on for a while so here is how that went.
We decided that since we were at the wrong bridge to accomplish our mission objective we would move along the tape line trying to flank their recycling troops. We made our way out and around and met with no opposition until we were within a few hundred feet of their main base/recycle point. We fought our way up as one of our more colorful team mates taunted them to shoot him. As this distraction was happening 2 of our guys managed to sneak up on a small ridge where a couple of the baddys were hiding. This is where is all got a little weird.
Since we couldn't see what was going on we have to go on heresay (which is never completely accurate, but it is all we have). Apparently our men got the drop on them and asked for a surrender or truce since they were a mere 5 feet away. The others agreed, walked away, and then began to pelt our guys with paint. Needless to say our team members were pissed and so it is told, they came to fistacuffs in a brief and intense situation.
It was all over by the time we got there so not sure of that accuracy of any of those statements. At this point it was just all kind of strange and we didn't know whether to press on of leave or what, so Jason and I decided to back away and let the situation be. As we made our way back to the staging area to find Ralph we really weren't sure what to think. We now decided to head back to the car for some liquid before the final showdown.
Since the final battle conflicted with Ralph's afternoon nap time he didn't join us, but Jason and I had a great time none-the-less. This was Jason's first time in a situation like this so I told him they would be gentle, but I knew better. We all lined up with our teams on either side of a large village with as much paint as we could carry. The points were close and it all came down to which team could raise the most flags positioned throughout the town. Our commander moved back and forth in front of our line telling us the rules and giving us encouragement. We all cheered and roared like a scene out of Braveheart. . .next there is a horn and all hell breaks loose.
The sound of hundred of guns firing in rapid succession and paintball flying past fill the air and it is all surreal for a few moments. I look over and Jason is huddled in a little ball crying and calling for his mommy. Once I get him to his feet we try to move up along the right side to see if we can get any kills. We make a few as teams rush forward trying to pull some flags, but quickly we see this is not the place to be so we move back to the center to try and fortify our position there.
It is a little odd to look around and see teams of speedball players lined up next to guys in Stormtrooper outfits, next to a guy with a pump and a sombrero. . .you get it all at a big scenario event and all the crazies come out at the end. We simply slung as much paint as we could, moved up when the opportunity arose, and just made as much headway as possible on our way to victory. I am sure that I shot out many and I got hit a couple times myself, I think that Jason was the same, but really that final barrage it just one to experience and be a part of rather than a frag count.
All in all I would say that our day was successful. The weather was nice, we all got to kills some Wolverines, and no one got hurt. As I look out the window now and see the piling snow I am glad that we took the time to enjoy the day that we had, and hope that next time more of you come and join in on the fun.
Last Post By Allan (A.J.) Wright on March 5th, 2009 at 07:36:12 Discuss >>
Winter Paintball at Fox 4 by Ralph Gero -
March 1st, 2009 - Edit Why don’t we play more paintball in the winter, not the ten degree dead of winter, but the more friendly, forty degree edges of winter? February 28th, 2009 at Fox 4 Paintball in Upton, MA was one of those excellent paintball days!
Ted, Jason and I arrived about 8:30 or so. It was immediately obvious that this was our first game after a long lay-off from the sport. We geared up, and went to the chronograph station where none of us could get our guns working properly. We flailed around for a while in a sort of paintball version of musical chairs and when the music stopped I had Jason’s Smart Parts Nerve, Ted had his back up gun and Jason had my US5. Satisfied with this arrangement we jumped into the game.
The scenario was loosely based on the cheesy 1984 movie starring Patrick Swayze, “Red Dawn.” But, in truth is was a fairly standard big scenario game in which as each group recycled back into the game they were met at their headquarters by their general who gave them a series of missions to accomplish.
Fox 4 does these types of game really well. They have a great staging area, excellent air stations, a really good store with reasonable paint prices and a big field. But, most importantly they take care of all the players not just the teams and players that are there every week.
The one thing I have noticed though is that the “bad guys” always win. And that seems to hold true for every scenario game not just the ones at Fox 4. (Bad guys being the non-American or non-movie hero side.) The “bad guy side” seems to attract the better leaders and the better teams. I’m sure there should be some social commentary about this but I’m just confused.
If you have yet to get out to one of these large scenario games I should explain that big scenarios can be confusing. There are lots and lots of people there and most are wandering around aimlessly. The missions are usually vague and the leadership is surprisingly bad. So, the average player sees no great motivation to put him or herself into harm’s way and even when the mission and the need are clear, most still place their own game-survival above all else. So, when a team of organized people is willing to go somewhere that they could actually get hit by a paintball, they make a difference. And these people always seem to choose the “bad guys” side. Knowing that, we chose the “bad guy” side, too.
Our first engagement started when a group of us pushed up to within about 200 feet of the enemy headquarters and recycle rally point. At this safe distance we found a guy making a very large show of explaining to all that would listen that he was going to lead a charge on the enemy HQ even though he was almost out of paint. We immediately said, “Great we’re with you!” He kept talking and once more we offered our support. Again, he kept talking. Finally a really young guy lost patience and started out up the tape line (field boundary) and Ted, Jason, me and bunch of other guys went along but not the orator. I like to think that blow-hard guy is still back there behind that tree announcing his intentions to lead a never-gonna-happen Banzai charge.
Once we got to within about 150 feet of the enemy base we started taking fire. But, their defense was sporadic and our guys were able to clear three guys off of the tape and drive the rest back to their HQ. But, very soon about 100 or more enemy recycled back in and we saw them start pouring into the woods between us and their HQ. Most of our firepower was directed along the tapeline and when someone on their team hollered “charge” it was all over for us. We all took off running back toward a place called Pagoda that our team supposed to be defending. I looked around and realized that I was already behind enemy lines and I was not getting out. So, I peeled off and got behind a really big tree. Opposing players were streaming past me. Three large, slow guys were coming right at me down the tape line but they were lumbering along and I was hidden. I shot each of them in quick succession. Safe in that direction, I stepped out around the tree a little more and back-shot two guys that also never saw me. But, a third guy got behind a tree about twenty feet away and in a short but intense firefight, took me out. Note to self: avoid fair fights. Later I learned that our team never established a base of fire to protect the guys falling back before the enemy charge and Ted and Jason got their own bitter taste of being back-shot.
Later in the day we found ourselves on another part of the field being threatened by about a half-dozen guys that were working themselves along another part of the field boundary. Ted, Jason and I had been trying to learn from the commander at this part of the field what we should be doing only to learn that he thought standing around a place called the Wolf’s Den was a good idea because we needed to hold that location for another twenty minutes. From time to time one of our guys would notice that there was enemy on the tape line taking long shots at us and would go over to shoot back and get eliminated. Finally, Ted led Jason and I over to a log wall from which we poured a murderous volume of fire onto the enemy at the tape line. This suppressive fire gave some other guys a chance to move right up on them. I don’t know if we got them or our flanking force got them but in the space of about three minutes from the time Ted led us forward the opponents up there had been eliminated.
We then moved on to a position overlooking a bridge just in time to help wipe out a charge by about a dozen enemy guys attempting to get some ammunition boxes into the Wolf’s lair. The charge was impressive only from the point of view that is was so hopeless, sort of like the final scene in that old movie, “Butch Cassidy and the Sundance Kid.”
In the wake of this failed attack our team got a couple of guys down next to the bridge and one guy across the bridge and behind a large wire spool standing on edge. In retrospect this was an advantage we should have exploited immediately because a few minutes later one of our guys came running up and breathlessly announced we needed to capture the bridge and block it with two, six foot long, orange plastic, bounce barriers that were laying near the bridge. I volunteered to run across the bridge, join the guy at the spool and cover the guys lifting the barriers into place. I got just about to the far end of the bridge before I got lit up. This seems to be a theme with me. If there’s a bridge on a paintball field, I’ve been shot on it. Eventually our team did place the barriers only to learn that we blocked the wrong bridge. Sigh.
About this time my sore back brought my day to an end. Ted and Jason continued on scoring a bunch of hits in an intense final battle at the village.
I’m going to resolve to play later in the year and start earlier in the year. These dry days with highs in the forties are great for paintball.
Bombs Away! by Jeremy Clough -
February 12th, 2009 - Edit I was looking around today and came across this paintball launcher and thought I might pass it along. I think this type of element adds some great new aspects to scenario play. The length of fire is like 200 ft. I'm sure you all may have seen it but I was impressed with it.
Last Post By Ralph Gero on February 13th, 2009 at 05:16:49 Discuss >>
Winter Scenarios by Ted Darling -
January 6th, 2009 - Edit It has been a long time since we have all played together, or any of us for that matter, but now it is time to start thinking about the new season.
There are some "winter" scenario games that are already scheduled and it would be great for us to get a small group together for these. Obviously Ralph and I will be going unless it is raining (like last year) or bitter cold. As long as we get a moderately mild day for either of these we will be in attendance.
First one is Sunday, February 15th at OSG in Center Barnstead, NH and that is about all of the details that are available at this time for that one.
Second is a favorite of ours and that is the winter scenario at Fox4Paintball in Upton, MA. In the past it has been Ice Station Zebra, but this year they have chosen another great movie to model it after and that is Red Dawn. This scenario is on February 28th and is always a well run event. More info can be found at http://www.fox4paintball.com/newsite/WinterScenario.php
So let's get the party started early this year and play some ball.
Last Post By Ralph Gero on January 7th, 2009 at 11:11:24 Discuss >>
Let's play some paintball! by Scott Drew -
July 31st, 2008 - Edit I would like to play some paintball anybody up for it? I heard Ted moved to Berwick, much closer to me in kennebunk, let's get some paintballs flying!
Last Post By Ted Darling on August 4th, 2008 at 10:14:31 Discuss >>
Adventure Games Weare NH After Action Report by Ralph Gero -
May 27th, 2008 - Edit Seven of us journeyed to Adventure Games Paintball in Weare, NH on Memorial Day. We played three games. In the first game we kicked butt clearing a town, then a castle before time expired. In the second game we were annihilated early and often and the third game wasn’t much better. I should go into greater detail about each of these games but I will limit that discussion to congratulating Bob on one of the most productive games I’ve ever seen. I lost count of his kill total in our first game. But, it was prodigious!
Unfortunately this was without question the worst day of paintball I have had since I got back into the sport three years ago.
First the good; AG Paintball has great fields. I played there several times fifteen years ago. The fields were good then and they are better now. The fields are large and varied.
The staging area is large and well equipped. It boasts ample table space all under cover. They have a nice pro shop with an air smith on duty. They have CO2 and multiple pig tails for air fills at both 3000 psi and 4500 psi. The physical plant at AG Paintball is very nice, one of the best I have seen.
My only complaint about the facilities at AG Paintball was that they had one set of hex keys for three chronographs. What message does that send to the players? Bring your own tools to the chrono and consequently onto the field. And as you will learn later in this piece some players cannot be trusted to have the ability to adjust their marker’s velocity on the field.
Now the bad; the paintball culture at AG Paintball is toxic. Cheating is rampant and the refereeing is horrible. I won’t presume to suggest how AG should correct their faults nor will I compare AG to any of the several other fields I have played at lately. I will relate my experiences on the day and let you decide for yourself.
On any given day of paintball players are apt to complain that their opponents are cheating when in fact, they are not. Shooting a hundred paintballs at a guy behind a tree then saying, “I must have got him,” is just wishful thinking, not a cheating opponent. But, on this day we were plagued with more than our own wishful thinking.
Suspicion – Shooting hot. I was not an eye witness to this transgression but several of our players were. One opponent’s marker was shooting dangerously fast. Several players complained and after much screaming and hollering forced a referee out of his lethargy and into checking the marker. He made him dial it down to the recommended 280 feet per second.
Shooting Hot Suspicion confirmed.
Suspicion – Playing on. Bob, Kevin, Rob, Matt and I advanced into a fairly large castle structure and after a few minutes had reduced the enemy force to a single opponent. He was trapped in a small structure in the castle and I had an easy shot on him from about 30 feet away. He stepped into the doorway and I shot him. He didn’t call himself out so I shot him again. He turned and shot me four times. I immediately walked up to him and said, “Hey, when you get shot you should call yourself out, not play on.”
He responded, “ I got you on a good hit.”
I said, “I hit you twice before you even saw me.”
He then said, “Well, it was my reaction, man. I couldn’t stop.”
I then told him that he could probably sell that crap to his speedball buddies but if he was going to play woods ball he needed to play honestly. He hung his head and walked off.
Playing On Suspicion confirmed.
Suspicion – Overshooting. I moved forward to a dangerously exposed position. An opponent moved up onto my flank and took me out with a nice couple of shots. Hit twice, I immediately called myself out. Stepping from behind the tree with my marker above my head, the same opponent plowed eight more shots into me. I took a step toward him and said, “You know, the first six were enough.” His demeanor immediately changed as he said, “Sorry, man.”
Overshooting Suspicion confirmed.
Circumstantial Evidence I. It’s easy to look like a wonderfully skilled paintball player if you ignore being hit. And on the paintball field it is difficult to confirm each hit. Paintballs fly funny and often bounce off of our intended targets. But, there are times when although you can’t prove that someone is cheating, if he’s not it’s a one in a million situation.
During our second game a group of opponents advanced to a point near our recycle station. In the initial assault they did well and pushed us back but at one point there were only about four of them and several of us. On our extreme left flank there was one young man dressed in sup air jammies that was invincible. As he moved forward I determined that he was likely to shoot from the right side of a particular big tree. I shot into that area and when he leaned out I had paintballs there waiting for him. He immediately snapped back behind the tree. He turned to leave by running back the way he came but I had paintballs waiting for him there as well and again he jerked back behind the tree. At this point I’m fairly confident that I have hit him at least twice but you never know. In the next ten minutes he was able to shoot out five of us in spite of the torrent of paintball we all directed onto him. This guy never did admit to being hit. I finally gave up on him and went elsewhere to find an opponent a little less invincible.
Circumstantial Evidence II. In one section of the field a stone wall marks the field boundary. We watched two bunker monkey’s jump the wall and move into a wonderful flanking position and eliminate the players on our extreme flank. Not expecting fire from out of bounds our guys had no idea where the hits were coming from. The bunker monkeys would then run back to the legal side of the boundary and a few minutes later repeat the maneuver. You have to ask yourself, “If they didn’t know they shouldn’t be out there, why would they leave their wonderful flanking position to return to a much worse position?
More good. Between the second and third game we were relaxing near the pro shop and grousing about the problems at this field. A gentleman named Adam, who I assume is the head referee at AG, heard our complaints and came over to accept them as constructive criticism. I have to give Adam great credit. He genuinely wants to improve the way AG Paintball is run and it wasn’t just lip service. He came to us later and gave each in a our group a free pass for a future visit. When he realized that we had one more person than free passes he went and got another, then walked out to find us to give it to us. Commendable.
More bad. As much as I approved of Adam’s performance I cannot give the field administration high marks. The safety briefing was nothing more than perfunctory. The 280 feet per second velocity was mandated and very little else. Blind fire was not discussed. A surrender rule was absent and players were not cautioned that dead men don’t talk. There was no mention of fair play or proper on-field behavior This lackadaisical first official contact with the players did nothing to encourage playing with integrity or creating a convivial environment.
Chaos. Each game was little more than wind ‘em up and let ‘em shoot each other. During the “safely briefing” there was a mention of flags and points for controlling them at fifteen minute intervals but no one I spoke to had a suspicion of what was really going on and I spoke to as many referees as players. There was no tally board and no announcement of who won or lost on the day.
Each of the first two games started before our team fully reached the start point.
Our team had no captain and consequently no cohesive plan.
Referees.
Dear God…
Referees.
Let me try again. There were plenty of referees. At least there could have been plenty if they did anything. Often they stood around in groups of three to five talking. But, mostly they wandered around the field taking in a nice day to be in the woods.
I can’t imagine how, if at all, referees are trained at AG Paintball. I spoke with several on the day. As a group, excluding Adam, they were universally incompetent. Most didn’t even know enough to be embarrassed by their ignorance and uselessness.
That sounds harsh, doesn’t it? …Good. They could have helped themselves by contributing to or at least listening to the safety briefing. But, none did.
In each of the five examples of bad player behavior that I discussed above each could have been and should have been addressed and corrected by a referee. I understand that conflict and confrontation can be unpleasant, but you’re a referee! It’s your job! That’s why they let you play for free those other days.
Will I be apt to use my Adventure Games paintball free pass? I can’t imagine.
Last Post By Ralph Gero on May 27th, 2008 at 05:17:20 Discuss >>
Field 51 2008 Pre-opening After Action Report by Ralph Gero -
May 4th, 2008 - Edit Rob, Adrian and I played a rain-abbreviated day at Field 51 in Gorham, ME on Saturday. There were more than thirty players there for the day, a very nice collection of old and new friends.
Field 51 is rapidly becoming my favorite place to play. It’s strictly woodsball here and though I hate to add to the whole woodsball vs. speedball argument, I think “woodsball only” makes a difference. It’s more than just that speedball players come from a culture in which it’s okay to bunker, play on and overshoot because of the nature of the field they play on. At other paintball fields that purposely separate tournament players from new players there is a natural division of skills. The avid players gravitate to the tournament field to get a true challenge. That leaves the less skilled players for the woodsball field and the perception that skilled woodsball players are there to “pwn the noobs.” At field 51 everyone is there to play woodsball together, consequently the median skill level is pretty high. Field 51 has their own team and they play well as a unit.
For a day in which we only played for about 2 or 3 hours a lot happened. The first game was a “Defend the Church” scenario. The church is a walled compound with a tall and a short tower. Our team was charged with defending the church. This is one of those games during which there is so much paint splashing against the walls that the defenders emerge covered in paint without ever being hit. It was very intense. At one point I moved up into the tallest tower and attracted way too many paintballs. As I looked through the firing port I saw a beehive full of paintballs coming right at me. Two hit my gun and splashed onto my mask. We were able to hold the church until the time limit but I was surprised to see just how many of us in the church were eliminated in a game in which the opponents never got to within fifty feet of us. I think most of the hits came from paintballs arching over the walls and hitting players in the back.
For our last game we were charged with assaulting a radar station deep in the woods. The radar station is situated such that there is a fairly large clearing to one side. Although this is the quickest path to the radar station it is also the most easily defended. Nevertheless if your team is assigned to assault you must engage your opponents in this area. Rob, Adrian and I pushed into this area along with most of the rest of our team and met with surprising success. We had advanced almost to the woodline with the radar station just beyond but respawning opponents were able to halt our advance. Nevertheless during that advance Rob was knocking them down like ducks at a shooting gallery. Returning to our respawn point Adrian left to get more air and I walked across an open area. Just as I entered the dense woods I saw an opponent walking down the path straight towards me. I wasn’t sure but I thought he may be heading back to the staging area for air or paint so I asked, “Hey! You dead or what?” He immediately crouched and brought his marker up. We proceeded to fill the path with flying paintballs but my having seen him first must have helped because he missed and I hit. I moved off into the woods to catch my breath and saw Rob moving back to the respawn point.
I joined Rob and we decided to circle around on our far left and come in at the Radar Station from the rear. About a hundred feet into the thick woods Rob located two opponents. He hit one and chased the other away. I advanced past Rob and set up an ambush position to the left of the path. Presently two opponents came creeping down the path. I waited. I had a clear shot at the first one but I was greedy and wanted to get them both. But, I foolishly developed tunnel vision and didn’t keep checking my flanks. Suddenly, my goggles and my arm were painted a nice bright, orange. I congratulated the shooter on a nice shot but as I trudged back a quote from one of my favorite war movies, The Siege of Firebase Gloria came into my head.
Hafner: [Sgt. Hafner carries two severed American heads] “Anyone know who these belong to? This is Corporal Miller. He's dead. Hell, the whole gun crew's dead. And to add insult to injury, Charlie took the fifty-f***ing caliber machine gun with him. I don't have any respect for Corporal Miller anymore, because he allowed his troops to relax. They let their guard down for five f***ing minutes, and Charlie took advantage of it. Look at 'em, G**d**mit! Pay attention. Stay alert! Stay alive! It's as simple as that!”
And I’m Corporal Miller.
Fortunately, Rob was more like Sgt. Hafner and took out both of the guys on the path giving Rob a total of five kills in one game!
Shortly after that, the game's time limit expired and with no end in sight for the rain, we called it a day.
Last Post By Ted Darling on May 5th, 2008 at 04:42:21 Discuss >>
HPA tanks by Ted Darling -
April 30th, 2008 - Edit Here is a good deal on new PMI tanks. If anyone plans to get one, just make sure that they hydro date isn't about to expire. linky here
Last Post By Ted Darling on May 5th, 2008 at 04:51:18 Discuss >>
OSG BYOP 27 April After Action Report by Ralph Gero -
April 30th, 2008 - Edit Ted, Rob, Bob, Mat and I made our way to OSG for April’s BYOP day. As always there was a solid crowd there and plenty of action. We played Western Town, The Village, The Castle and Hamburger Hill fields. We engineered it so that we only attacked the castle and never defended it. As a result the castle games weren’t that bad. We never won but the attackers always lose. We did however get through the gate. At least Rob, Bob and Ted did. I was long gone by that time. We played The Castle three different times and are beginning to understand it better. It’s still impossible but we’re learning to prolong the inevitable.
Our first game was in the Western Town and we got a little too ambitious and chose to defend the indefensible left flank on the Hotel end of the field. I lasted about 3 minutes and the rest of us streamed off before 10 minutes had elapsed. Not a great warm up.
For the game in The Village Bob and Mat were getting air and ended up on the wrong team. Rob missed this one altogether. What a shame! This game kicked butt. Ted and I advanced up the ridge and occupied postitions close to the highest point of the field and just wore out the competition. Ted was shooting down into the town and sent a steady stream of dead guys down the road to the staging area. I was shooting straight ahead along the tape line. I knew there was a bunker ahead but I couldn’t see it over the crest of the hill. But, at one point one of the guys in that bunker shot a random three round burst my way and that gave me an idea of where the bunker was so I returned fire. The other guy must not have been using the bunker very well because the referee at the crest of the hill told me to stop shooting because I got him. Lucky or what? I never saw him until he stood up to leave. He was the second guy I had shot up on that ridge so I thought it might be safe to advance over the crest but just as I came up over the crest the guy advancing with me got hit. Fortunately the shooter stood up to shoot and I got him before he could get me. That cleared the ridge of bad guys.
By then Ted had pretty much single-handedly shot everyone in the village and one of our guys ran in, grabbed the flag and ran up to where we were. We formed up and started to advance to the opposing flag station and a win. I ran out into the open shooting everywhere like a crazy person and drawing fire from everywhere. But, as the bad guys were busy painting me a couple different colors Ted and the other guy ran the flag in for the win. …I bet Rob wishes he was there.
Our last game of the day was on a field I had never played before. It is called Hamburger Hill. It is a sandbagged fortification built on a hill with a cliff, a wall and a tower protecting the right half and that same tower and two sets of walls protecting the left. The object of the game is for the attackers to get up to the outer wall and turn a double-ended flag stick so that their flag is flying. We were inside the fort this time and it was pretty much just Bollocks Boys doing the hard fighting in this one as we were all along the vulnerable left wall. Rob and I held the far left flank until we were taken out by crossing fire coming through a gap in the wall to our right. Bob, Mat and Ted lasted longer. But, Bob really shone in this game. He positoned himself not far from the flag objective and was laying down fire in two directions. When one of the attackers made a bold assault run Bob kept right on him and took him out. It helped that as the attacker slid in behind a stockade bunker he gave it a kick and it fell over completely exposing him to Bob’s whithering fire from only thirty feet away. Talk about an "Oh shit" moment. The crowd went wild.
The day had started out rainy. So we hung out in our vehicles for almost an hour until the rain stopped. Bob expected the day to end sunny. In fact he guaranteed it. When we left at 4 PM with the sun remaining absent we all left with a nice, refreshing, cold beverage courtesy of Bob’s over optimistic and faulty meteorological prediction/guarantee.
Last Post By Ted Darling on April 30th, 2008 at 10:34:04 Discuss >>